I've been sitting on this update for a while. I wasn't sure what else would be good to add to make the map more pleasant beyond lowering the center floor; I knew more had to be done, but I wasn't sure what. This is the purpose of testing: This is a transient version to discover what works and what doesn't.
Swapped height variation of middle and outer grounds
Altered hanging platforms heavily
Added ramp glides near side tanks, including modified Medic launch pads
Had a chat with the fellas and came out knowing I needed to get my act together on this map.
Reworked mid
Gave easier access to the center sky zone
Allow the ball to go over the roof to other sky zones
Removed water pit
Reworked catapults
Crushed pillars
Added 3D skybox
Scrapped refract textures on DirectX8 entirely (hopefully I'll be able to solve the flickering one day, and we can have DX8 refractive water tanks in harmony and bliss)
Textured remaining dev brushes (let me know if I missed any!)
Added bubbles
Manifested particles
Increased side ramp visibility for people without cubemaps
Brightened spawn tubes
Added spectator cams
Hopefully fixed a minor wall visibility issue from inside of spawn
Reduced size of push triggers in front of spawn that were blocking throws into the catapult
Wouldn't you know it, the past five goalfixes didn't work? When you keep trying the same thing, it doesn't solve much. Here are the updates this time around:
Took a new clipped approach to goalfix
Added octagons to goals
Added a water-filled tunnel under mid
Made side stairs more boring (and more consistent to ramp slide on)
Hopefully fixed most of the ramp bugs on the glass side ramps, might still be a WIP
Suspended mid platforms from the ceiling to free up mid a little more
Improved side pillars
Heightened the slope on mid platforms
Extended tile section under demo ramps for consistent pill bounce
Added decorative tanks to the center of the polyurethane segments
Areaportal'd the side tanks and spawn doors
Slowed down corner catapults for (hopefully) slightly more consistent trajectory
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