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pl_mayacontest a8b

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pl_mayacontest a8b

Stack The Deck entry

wip name of course lol

Entry for the Stack The Deck contest

Cards Chosen:

Gameplay
  • Map has non deathpit hazard (train)
  • 3 objectives in a single stage (there’s 4 lol)
  • Map contains a delay mechanic (Foundry lift on C)
  • Objective contains a functional elevator in gameplay space (Elevator on A, also Foundry Lift on C)
  • Objective includes a functional train (Finale point)
Detailing

  • Probably the notable vistas and lighting i suppose



Gratefully uses Brokk's Card textures


2nd time doing pl so i hope its better



Team Fortress 2 Screenshot 2024.04.17 - 17.59.43.96.pngTeam Fortress 2 Screenshot 2024.04.17 - 17.59.54.12.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.00.10.21.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.00.26.12.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.00.41.53.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.00.58.32.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.01.22.49.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.01.38.12.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.01.50.92.pngTeam Fortress 2 Screenshot 2024.04.17 - 18.02.09.71.png
Author
MayaMogus
Downloads
190
Views
613
First release
Last update
Category
Payload

More downloads from MayaMogus

Latest updates

  1. fixed a door

    im stupid
  2. a8a

    Reworked Last, no train no more :( Removed the little area behind blu spawn, too confusing moving onto beta currently
  3. a8

    Tried to rework A red spawn slightly to reduce spawn camp-ability Reworked Shutter area on Last Adjusted Spawn times Shortened rollback zone on finale small bit o' DETAILIN nearing beta???? if this test goes well, i will mightily consider

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