Added ramp from lower A/B connector to upper A/B connector Added a wall and cover to low ground on B Added a box jump from low ground on B to point Removed see-through meshes on B Narrowed B/C/D connector Added wall to Red D spawn lobby
Raised the dropdown route into A and lowered the roof next to A to prevent most classes from jumping from the roof to the window Added and upgraded many health and ammo packs around the map Altered some geometry in the B/C/D connector Blocked off a large portion of the see-through section under the raised area on D Decreased Blu's spawn time and increased Red's spawn time on multiple points after A Decreased time to capture D Added a default spectator camera
Fixed door on D Red battlements not closing after C is capped Increased Red spawn wave time on all points after A by 1 second
Removed grate in floor for upper route to A from Blu spawn Widened opening to upper route from flank room to A Added a slight wall and extended the upper route to block sniper sightline from Red's upper exit to A into Blu's upper route into A
Reusing the name from the old map New map is a 4-point steel-style map
It's good when the logic works. That's why in this version the logic should work. The logic had better work...