Welp, I've made a lot of maps, here are the best ones for adoptions! The download zip includes all the map vmfs
cp_gulf_a5b
The star of the show, and the best map here. This is a 2-CP A/D that has had multiple playtest.
Issues
- Needs some layout squishing, a bit too big
- BLU's forward spawn is too high, lower it so players don't take fall damage
- Layout needs some more adjustments
cp_eturnius_a3
A map originally made for the Dynamic CP contest, turns out 3-CP is shit for accommodating Dynamic elements.
Issues
- Last sucks, needs to be redone
- The flank sucks, also needs to be redone
(If you take this map, change the name, I'm using it for something else.)
cp_route22_a1
A new Route22 for a new age. 2-CP A/D
(If you adopt this map, change the name, I plan on using the name at some point in the future.)
Untested, Needs CP logic, needs pickups, needs spawns
ctf_garingoth_a1
The most recent map here, and not a bad one.
Untested, needs pickups, needs rest of logic.
cp_gulf_a5b
The star of the show, and the best map here. This is a 2-CP A/D that has had multiple playtest.
Issues
- Needs some layout squishing, a bit too big
- BLU's forward spawn is too high, lower it so players don't take fall damage
- Layout needs some more adjustments
cp_eturnius_a3
A map originally made for the Dynamic CP contest, turns out 3-CP is shit for accommodating Dynamic elements.
Issues
- Last sucks, needs to be redone
- The flank sucks, also needs to be redone
(If you take this map, change the name, I'm using it for something else.)
cp_route22_a1
A new Route22 for a new age. 2-CP A/D
(If you adopt this map, change the name, I plan on using the name at some point in the future.)
Untested, Needs CP logic, needs pickups, needs spawns
ctf_garingoth_a1
The most recent map here, and not a bad one.
Untested, needs pickups, needs rest of logic.
Attachments
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