Another round of small things to feedback, this time is personal.
You fixed the missing texture on the wall, but the column is still missing a texture, also I noticed another spot without texture
This cabinet is still going through a wall
The door next to the bar has z-fighting on the top
This is still broken and I know why, I opened in hammer and turns out you have duplicated brushes in that wall, and even one of the columns
This kiosk near RED spawn has bars that doesn't reach the end
There is nothing wrong in this kiosk, but for some reason is taller than the other kiosks for some reason, and is the most empty one, it needs some stuff on it
The saxton hale present interior looks very different than the outside, and I think it could be fixed without even making new textures, just use dev textures like i did in the pic below
I noticed you are still using the old version of my kiosk, which has a bbox issue, if you look high enough the model disappears, the new version should fix that
Also the new version is less dark and has 2 new skins, just mentioning this cause it would be nice to have more colors around
There is a collision issue with 2 of the tress in RED spawn, I openend the map in hammer and one of the block bullet was off center and the other one was way floating in mid air
This extinguisher doesnt have a bell on top of it, and again, put the different names, if you hit one all of them sound, and that could be confusing for players hearing a random bell sound out of nowhere
Just a reminder of updating the texts fonts (I think Lizard of Oz mentioned this too in the feedback)
At last add a menu photo, although I think you are probably waiting for RC to do this
Also I noticed you included the mission brief txt, but Valve updated the game files and now VSH maps by default have this text, so you dont need to add it anymore