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Icarus

aa
Sep 10, 2008
2,245
1,210
Waste (PL) - Release 2.0
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
Download from FPSBanana
Download from TF2Maps

**Waste is currently part of the (^) Custom Rotation 208.115.116.51:27016**

5CP Tug-o-War Payload
Waste is a new gametype in which the payload can be pushed by either team. It plays similarly to other 5-point Control Point maps, such as Well, except that it places a stronger emphasis on teamwork to push the cart and coordination to flank the enemy. These alternate routes, although longer, usually provide health and ammo pickups not normally present on the main payload track.
[ame="http://www.youtube.com/watch?v=TecwHduBFZg"]YouTube - Waste Intro Movie[/ame]


Objective:
Escort the payload to the enemy base. Stand near the payload to make it move.

Other Notes:
Both teams can push the cart. The cart cannot be pushed while locked.


Make your own Tug-o-War map! - http://www.fpsbanana.com/prefabs/3527

INSTALLATION:
Unpack the contents of the .rar into your tf directory. Keeping the folder system intact will allow you to see the intro movie and thumbnail in the Map List.

FILES:
pl_waste_v2.bsp ;The map itself
pl_waste_v2.bik ;Intro movie file
pl_waste_v2.res ;Intro movie captions
menu_thumb_pl_waste_v2.vtf ;Map list image
menu_thumb_pl_waste_v2.vmt ;Map list thumbnail
readme_pl_waste.txt ;This file

Payload Cart By:
Z33W13R
Nova Silisko

Explosion Animation in part By:
Jive Turkey

Special Thanks:
www.tf2maps.net
Clan Woof
 
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TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Icarus, I'm going crazy due to the number of waste products you're making (haha, pun). Go ahead with ctf dude, you have so many game versions of the map that it won't hurt XD
 

Mar

Banned
Feb 12, 2009
607
63
Normally I'd say you're miliking the cash cow, but this milk so pure gold so keep it coming!
 

Icarus

aa
Sep 10, 2008
2,245
1,210
fyi I do this out of my own personal enjoyment, so I couldn't care less if I was 'milking' it or not.

Regardless, the map is still awesome :D
 

ProfFiendish

L2: Junior Member
Nov 15, 2008
95
10
Haha we need TC_Waste next :)
 
Sep 12, 2008
1,272
1,142
Hey Icarus, here are the screenshots with comments - note that these are from B3.

pl_waste_b30005.jpg

What about adding a light there, to clear things up a bit? and let's take a closer look to what the red things are ..

pl_waste_b30006.jpg


pl_waste_b30009.jpg

weird formation of your fences, and a weird colour as well..

pl_waste_b30018.jpg

Maybe move the poster down? And the rack prop is floating (from this angle though) and your point_spotlights are to wide (you did this on a few more places).

pl_waste_b30022.jpg

Aargh?! Place a light source there please.

pl_waste_b30026.jpg

I think you used the wrong texture for your beams here (you did this on a few more places).

pl_waste_b30032.jpg

The beam is placed a bit too close to the wall (in the wall).. Once again, your point_spotlights are a tad too wide here.

cp_waste_a10005.jpg

Okay I think you'll know this already, the light goes through the prop. But, the prop is not placed in the middle of the wall, and I should do something about the height of the textures etc. (this is in cp_waste)
Ask me if you don't understand what I'm saying here, please!

So, again, these screens are taken in pl_waste_b3.


- DBP

PS: I looove the detailing! :D
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Thanks DBZ, some of your comments very very useful (like the lights). However, some of the details you mentioned were intentional.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Awesome, thanks!

On another note, I've decided that I'm going to withhold the final version until Valve lets me use the new hud icons.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
better: go rc, then waste_final, then just waste when they release the icons.

If you do that, if it goes official the filename will be really stupid, like waste_final2.

Why not just stay RC# and after the icons are released still RC#?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
If you do that, if it goes official the filename will be really stupid, like waste_final2.

Why not just stay RC# and after the icons are released still RC#?

IF it goes official... I can't be guaranteed a slot in the official roster.

I'm probably going to release waste_rc without the icons, and assuming the icons will come with the dual payload map/class pack, it's probably a good time to release waste_final then. It will work well since the update that removes the _final suffix from map names.
 
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