programming

  1. sweglord227

    is it possible to pull data from a map file?

    i was talking to katsu and ended up asking myself "is it possible to read a .bsp, and get map data from it through a program?" i am unsure if this has been done before, but if it has it's not easy to find. apparently the file format isn't well documented other than the valve wiki and the site it...
  2. cidra

    Using VScript for map agnostic mod

    Would it be possible to use VScript to make a mod that can be applied to any map, either at runtime or at compile time (just-in-time)? Sourcemod looks quite limited and I was searching for all possible ways of making mods in TF2.
  3. SuggestiveFruit[TOSx]

    An Idea for an Easier Alternative to Hammer??

    Call me a 9-year-old, but I used to create a ton of half-finished games with Roblox Studio. It was incredibly easy to use and I picked up Lua pretty quickly. Ever since I started trying (and failing) to make maps with Hammer, I've wished there was some alternative so my lazy ass wouldn't have to...
  4. The_Evil_Pickle

    25 Randomly Generated Arena Maps a1

    Here's 25 arena maps made with my random map generator from the 72 hour jam. They should be functional and balanced, but I don't really have a good way to test them, so I'm putting them up for download instead. If you want screenshots, go to the link above. There's quite a few pictures of the...
  5. DonutVikingChap

    ASCII Fortress 2 2.0.0

    This year I decided to do something a little bit special for the 72hr TF2 jam. ASCII Fortress 2 is a full-fledged online multiplayer game coded from scratch in C++17 using SFML (SDL since 2.0.0), featuring ASCII console graphics (think Rogue from 1980) and real-time class-based gameplay with...