func_rotating

  1. nerdwithahammer

    good tutorials for bypassing func_rotating limits?

    Hello, I'm making a map that requires fast spinning objects but they keep hitting the angle limit. I have been told there are ways to bypass the angle limit but I work best with tutorials and can't find any. If anyone has any good tutorials for bypassing the angle limit please post them here...
  2. C. LAMITI

    2fort_spin 2021-05-02

    its spinning (also it has teleports and sawblades)
  3. SteveN

    How can I make a func_rotating behave like this?

    Hi, I'm working on a pretty sizeable hammer project and have run into a problem; I need a func_rotating to behave like in the attached demonstration but I can't get it to work, I know I could maybe use logic relays to make it switch but that would require a button and I'd like the movement to be...
  4. Void

    Carousel b2a

    EPILEPSY AND MOTION SICKNESS WARNING - PLEASE TAKE CAUTION! DOWNLOAD ON TF2MAPS TO AVOID MISSING MUSIC -- Chaos! Chaos! Spin your way through a TF2 interpretation of the Jevil fight from Deltarune. Thanks to Jill on the TF2 Team, func_rotating is now fully fixed, and this puts it to as much...
  5. ficool2

    func_rotating complete FIX (removing 1 broken spawnflag)

    This fix is obsolete! Valve has fixed this in the 20/12/2018 update. func_rotating has been broken in TF2 since release due to a spawnflag that has never been fixed. func_rotating has a spawnflag with the number 16, and this is defined as Clientside Rotation in code. However, this spawnflag...
  6. ficool2

    [TUTORIAL] func_rotating FIX (func_rotating + logic_measure_movement)

    This workaround is completely obsolete! Valve has fixed func_rotating in the 19/20/2018 update. Note: special thanks to @Spipper for setting up the example .vmf and verifying this, I'm making this thread so that this can be found easier Ever thought that func_rotating didn't work in TF2...