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* Adjusted various spawn point facings to make side exits more obvious
* Adjusted position of resupply cabinet in RED's 1st spawn
* Added ledge to 2nd point flank route window
* Adjusted common sentry nests on 2nd
* Added light to entrance of lower flank route
* Door near RED's first spawn now opens on A capture and closes on final bulkhead opening
* RED no longer get forced respawn when 2nd is captured
* Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels
* Adjusted timing of flank doors at 2nd and in mines
* Updated door texture for flank exit by 2nd point
* Improved defendability and enlarged 3rd point
* Adjusted position of 3rd cap
* Adjusted health & ammo at 3rd
* Updated door texture for flank exit by mines
* Changed a medium ammopack at last to full ammo pack
* Added door to ledge at last to improve RED defendability (closes when bulkhead opens)
* Added 3rd exit to BLU's last forward spawn
* Improved defendability of ledges at last inside building
* Added new dropdown area to RED's last
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