Well, Sandvichstorage is done.
It has a few balancing flaws, the detailing is a little minimum, and there are a couple of bugs, but in my view, it's finished. It's under my belt. It's time to move on.
The differences between a7 and this are minuscule. However, 8 sandwich bags have been hidden around the map. So maybe you should go find those.
Below are the changes to a7, as they are prominent in this version too.
a7 - A well prepared sandwich
=General=
- Texturing is done!!!
- Improved signage
- Once again adjusted skybox position
- Improved clipping all around the map
- Redid some of the visual effects for where health and ammo kits are placed.
- Made unopenable doors more obvious to their unopenableness.
- Skybox omptimized
- Fixed forward spawns
- Did some omtimization behind the scenes
=Point A=
- Changed ramp behind A to stairs
- Widened the door also behind A
- Replaced the stairs in the sewer exit with a brush
- After capping B, the resupply lockers now stop working at BLU's original spawn.
- Improved lighting behind A as well
- Removed some railing in the barn
- Moved some boxes also inside that barn
=Point B=
- Widened entrance to the alleyway leading to B
- Because of this change, a new piece of cover has been added to that entrance to eliminate a new sightline that had been created.
- Along with this, the truck has been slightly moved to open up the entrance a little bit more again.
- Re-Added a small balcony to the high attack area for BLU
- Roof above the point is a fraction lower for visual reasons
- Changed the positon of a barrel near the alley entrance
- Added a full ammo pack in front of the point at B
- Slightly modified B's capture zone
- Added a roof to the side health and ammo area leading to the side of C's courtyard
- Fixed some computers at the little office room leading to B
=Point C=
- Lowered the roof in ramp room
- More optimization specifically in this area
- Redid the (In my opinion) ugly sign outside of this base
- Ramp slightly changed in ramp room
- The fence has also been changed to match the new theme of the room
- Added some cover and slightly changed the layout of ramp room