Update a6:
- Fixed most, if not all the problems adressed in a5 (Mayh worded it best, with "WHAT THE FUCK IS THIS?")
- Fixed BLU respawn visualizers
- Moved around some doorways to break up a large signtline
- Other changes I forgot about
- Added an exit to the building overlooking the bridge.
- Put a wall infront of said exit to break up sightlines.
- Removed the bridge.
- Added a new cavern flank.
- Added more ammo near last
- Fixed being abkl to build in spawn
- Added a one-way...
The earlier one was a4pre, a test build I cranked out for a gameday (and it wasn't even tested). The REAL a4 is, again, submitted to a gameday.
Alpha 4:
- Replaced my custom signs with the older, better signs
- Improved all-around clipping
-...
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