pl_badwater_pro

pl_badwater_pro v12

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pl_badwater_pro v12

An edit to pl_badwater to address competitive concerns with the map.

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BLU Forward.jpg
BLU Forward Inside.jpg
20170902125048_1.jpg
RED Stairwell.jpg
20170902125115_1.jpg
Changes include:
- A new forward spawn location for BLU on capping B.
- Walls shifted to increase space in Under on the route to C.
- Alternate door into Boiler from BLU forward spawn. (Thanks Aero!)
- Stairs to the Engineer nest at C have had nobuild added.

- Lots of small quality of life changes to clipping and spawn positions

Thanks for all the feedback coming out of the map's weeks in play! I greatly appreciate all the PM's, even the little stuff matters a lot!

Credit for this map is shared with Aero for letting me develop an alternate pl_badwater_pro with some of his changes included! This wouldn't have gotten off the ground without his help.

While testing is primarily concerned with gameplay at the moment, map optimization took a hit during the revamp. If you or your teammates experience excessive framerate issues, large framerate drops etc. please mention where on the map, preferably with a screenshot and it will be pushed into priority.

Thanks a ton to whoever plays it, I'd be happy to take STV demos and POV demos for review, as well as screenshots of any issues you find.

Feedback is welcome!
Author
leprecan
Downloads
13,183
Views
13,183
First release
Last update
Category
Payload

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Latest updates

  1. New Year, New Iteration!

    First things first, big thanks goes to UGC Kumori for gathering and facilitating feedback over the Holidays! This version of pl_badwater_pro contains a couple changes to help RED hold second, as feedback indicated it had become too weak of a...
  2. Repaired Lighting

    Just a quick fix
  3. badwater_pro: The Return of 3rd

    With feedback collected from the UGC Highlander forums, badwater_pro is moving to a more simplified setup than before. Changes include: - The one way door on 1st that RED could use has been returned to its original purpose as a locked gate that...

Latest reviews

May I port this to SFM? I will credit you for sure!
I agree with Robobenklein.
Wouldn't play normal badwater again. Improvements here are not just for competitive, but should be for everyone.