Shelter

Shelter rc4

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Shelter rc4

Two teams. Four capture points. Quite a lot of snow.

I got sick of naming maps after people.

Pillowcase Shelter is a symmetrical control point map in which each team must capture the two center control points before advancing onto the enemy team's final point.

Special thanks:
Bec for doing most of the detailing on Point A (and for providing positive reinforcement)

Also available in Arena version!

Workshop link! Workshop link for the Arena version!

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pcase_base.jpg
Author
Muddy
Downloads
7,613
Views
7,613
First release
Last update
Category
Symmetrical CP

More downloads from Muddy

Latest updates

  1. cp_shelter_rc4

    * Fixed not being able to shoot through some railings * Fixed BLU's final control point not changing colour when captured by RED Some people have reported cubemaps not appearing properly with LDR, but I've not been able to recreate the issue...
  2. cp_shelter_rc3a

    * Fixed the map having no LDR lighting * Added briefing photos
  3. cp_shelter_rc3

    * Removed all custom content * Detail tweaks

Latest reviews

Shelter is such an... anomaly, of a map. I think it's a GOOD anomaly, it's just such a strange bit of mapping.

Shelter prides itself on its unique 4CP gameplay, and I'll give it credit where credit is due: I think this map really effectively vindicated 4CP as a gamemode to me. It's genuinely just a fun time. I like the feeling of the combat around the map, both points feel good to play around... it's just a quirked-up Symm CP map.

One thing I feel I missed when I last played this is the lack of health it felt? It always felt like I'd look for HP, only to fine lone small HP kits, which didn't feel the greatest.

I think this is deserving of a 8/10.
nice
Played this a few times, pretty fun and enjoyable. Art style, I like.