Gulf

Gulf A5b

I finally got the spawns, made sure to check aswell!

Also, something I forgot to add in A5, a forward spawn for BLU! Might seem overpowered, but A5 is a lot bigger than the old versions.

Also, an arrow sign in RED's spawn, so they don't miss the back door.
Annoying borked spawns ded now!
As the pulse slowed and became weaker, Gulf let go. The monitor showed a flatline, and there was indifference all around.

Then, Gulf rose again anew.
This is a re-run of A4, in TF2's compile post Tough Break. I don't know anything changed in the engine before the update, but just in case. I don't want the map to be crashing the server on Gameday again....
Welp, here's another update and a changelog!

Major:
- A has seen a major redesign, making it more interesting and easier to defend

Minor:
- Removed the closed off shack by BLU spawn
- More textures slapped around the map
- Some of the detail blocks were removed
- Removed a fence at A that was placed for A3
- Changed some ground at A to be a displacement
- More trees

This update wasn't as big as the last ones, but I didn't get a fuckton of testing on A3. Most people left the server when Phi did, so I couldn't get a lot of testing. This change was manly something that I've wanted to do since A1. Hopefully I can get this into a big IMP or Gameday very soon. then we'll see what really needs to change in the map.
Welp, it's happening! I've reached A3 for the first time in a long time! So have a run down of what's changed!

Major
- Removed the small room in the building right by BLU spawn.
- Made A more defendable, changing one of the buildings to be Engineer orientated.
- Turned the Vent Flank into a small hallway that leads to a one way door dropdown.
- MASSIVE (Literally) improvements to B, making the room a ton less cramped, and making the height advantage less significant.

Minor
- Added some textures near A.
- Added cover to help RED at A.
- Moved a healthkit to make way for a new Scout Jump to the Sniper window.
- Added a small bit of detail.

- Opened B to the sky, somewhat.

Bam bibbity boop! Hopefully I can get this tested soon. I'd love to see it in-game.
Welp, time to make an okay map a lot better!

Changelog:

Major:

- Added height variation and cover to B
- Added a new flank to B
- Added protection for RED spawn
- Gave A a new defendable position

Minor:
- Textured a lot of areas with non-dev textures
- Changed the slope at BLU spawn from 1:1 to 1:2
- Added a fence, weakening a powerful Sentry spot by BLU spawn
- Added health and ammo kits around the map
- Added Hazard Tape to show where the Capture Area begins
- Let some sun into A
- Added Nobuilds into spawn areas
- Added some grass at BLU spawn

I hope you guys enjoy this improvement!
This update fixes the game for use in TF2! Also adds respawn visualizers and a Spectator Camera!