Dredge

Dredge b3

less props
hopefully less lag now due to hardcore optimization
better skybox
skybox broke
found a couple tiny little bugs that ill fix
should be good to go
not updated screenies as not much has changed
did bugfixing things.
Did beta things

screenies updated in OP
fixed a couple bugs, im aware of more, havent taken screenies. Packed the custom content into the map.

Thing to not tell be about: bad skybox, sand under water doesnt appear under skybox water, nodraw face under wood plank in spawn lobby, odd lighting in spawn alley, odd prop lighting, a couple props a few units displaced form the wall by corridor stairs.
The map is now beta! And also now called dredge.

-Artpassed the map
-minor other changes

todo:
Make skybox not shit
clip some stairs that i think i forgot to
make blend not so bad
optimize
improve general clipping
add more detail props
build cubemaps
take screenies (forgot D:)
This probably will be the last alpha version.

Changes:
More gold!
moved resupply slightly closer to doors
changed cap wall slightly
slightly improved clipping
updated screenshots on OP
quick fix, put visualizers in blu spawn.
changed some things did some stuff
will update later
some changes are (probably forgot some stuff):

-more metal
-wall trees changed to stumps
-lowered side railings
-done some optimizing
-changed rocks to gold
-removed side rocks on mid
-improved clipping
-changed mid room slightly
-added decal signs on wood barriers on rocks at mid
Changed some stuff

-rocks now test textured not dev textured
-rather than white in 1st lobby rocks now yellow gold
-cap time lowered by 1 second
- removed henges
-added some wood planks on mid rocks
-added some capture signs on those small rocks
-Added some tree stumps atop mid rocks
-added small rocks at mid building doors
-improved clipping
-changed big balcony building a tad
-widened alley flank entrance to point slightly