Here's some major changes that need testing:
- Better Signs
- Health/Ammo changes
- Resupply locker shifts
- Door from Blu's Spawn to B opens slowly now
- Rebuilt Blu's Spawn to create a usable no man's land
- Moved doorway on side building for A to benefit Blu
- Added a second door and larger connector between A and D
- Added a second spawn exit for Red's first spawn for B
- Rebuilt C and it's connectors (It's much less cramped, also a cliff)
- Rebuilt Red's left exit for spawn 2 to remove height advantage
- Changed locations of bridges to D to remove an advantage they gave Red
- Made cap times longer for B and C
- Red instantly respawns when B is capped to rush to C
- Blu's respawn time is shortened upon capping B
Upon making this change log, I just realized that there may be a rouge brush attempting to get into Red's first spawn. It shouldn't cause problems, but I'll fix it tomorrow.
As always, feedback is appreciated, and have fun!