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Rebuilt Blu's Spawn to create a usable no man's land
Moved doorway on side building for A to benefit Blu
Added a second door and larger connector between A and D
Added a second spawn exit for Red's first spawn for B
Rebuilt C and it's connectors (It's much less cramped, also a cliff)
Rebuilt Red's left exit for spawn 2 to remove height advantage
Changed locations of bridges to D to remove an advantage they gave Red
Made cap times longer for B and C
Red instantly respawns when B is capped to rush to C
Blu's respawn time is shortened upon capping B
Upon making this change log, I just realized that there may be a rouge brush attempting to get into Red's first spawn. It shouldn't cause problems, but I'll fix it tomorrow.
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