Thank you to everyone who participated in the gameday to help test and give feedback!
BIG CHANGES!
Major changes:
-The lower left exit for BLU has been raised to meet the ledge that overlooks the first cave area.
-Point B is now an elevator! When BLU starts to cap, it will raise until it reaches the top.
-The alcove that was below the point originally is now gone, and the pickups have been moved to under the stairs (they are also small/small now under both stairs)
-The RED spawn exits have been changed to be less spawn-campy.
-A one-way door has been put at the entrance of the right hallway to prevent sneaky people from back-capping B
-Some of the flank routes have been closed off to prevent said back-cappers
Other changes:
-Made it brighter in the caves
-Moved a few pickups
-Changed the cap times and respawn times
-Added a few textures
-Minor detailing
-Added another resupply "locker" closer to the BLU spawn exit.
-Added a cool door at the top of the cave entrance
-Other crap I can't remember