Azimuth

Azimuth b1

The first time I've had a map reach Beta. WOOT WOOT!
-fixed up some prop issues
-changed some props
-fixed some clipping

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(while the map may look beta, I'ts not yet. Wanna get one more playtest in before I push it into Beta)
-changed roof of building between mid and spawn to make playable space a bit easier to identify
-opened up scaffolding beams on the previously mentioned building a bit so you can walk on SOME of them
-moved doorway to battlements outside spawn in hopes of drawing players to the other upper path in that area
-shortened upper path from spawn to roof by point
-simple detailing for bases
-cleaned up brushwork
-added lil height variety to the dull path with the van (I know the vans are sunken into the ground, will fix in next version)
-opened up one of the panels to the previously mentioned area from point
-edited some clipping
-minimal optimization work (will focus on this more for next version)

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-increased spawn time for defending team from 8 to 10 seconds
-decreased point cap time from 8 to 6 seconds
-edited building between spawn and point to make rocket jumping from spawn balcony to mid easier
-lighting changes for base areas and detail tunnel by point
-minimal detailing
-cleaned up some brushwork
-other things I may have forgotten
-removed concrete barriers around point
* I KNOW LIGHTING IS OFF IN SOME AREAS, WILL WORK ON THAT FOR A7 OR B1 OR WHATEVER THE NEXT VERSION MAY OR MAY NOT BE*

-reworked upper area by point, again
-reworked paths to point, again
-moved spawns around in the spawn room, again
-opened up balcony above tunnel exit from spawn areas
-added higher flat area by outside stairs to the area leading to the roof by point
-reworked uninteresting area between tunnel exit and point
-moved around some health n ammo packs
-waaaaaaaaaaaaaaay too much detailing (it looks like such a mess)
-some optimization (fading on props and area portals)
-fixed messed up prop fade from the last version
-am running out of ideas for this map
-updated localization files

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-removed upper room between battlements areas
-added upper roof area connecting battlements areas that goes past the point
-redid spawn rooms so they should be more difficult to spawn camp
-WAY too much detailing for alpha
-other things I've forgotten
-hopefully have the layout locked down now.

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-redid point area, like all of it
-redid upper path
-moved lower path
-added more cover to outside areas
-tunnel under upper path
-remade spawn rooms
-removed building with beams around it and basically everything on that side of the map
-some detailing
-some optimization
-other stuff I don't remember

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-completely redesigned spawn rooms
-redesigned how players access the point
-added lower path under the point
-removed side path to upper area
-changed and added cover to outside and main tunnel areas
-added side tunnel and stairs to upper battlements area
-other stuff I forgot
-minimal detailing (like hardly anything)

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-changed gametype from arena to koth after multiple requests to do so
-a whole bunch of other crap
-its 4AM on a Saturday morning

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