Hey hey! This would be my second map now. Hopefully it'll have a better run than my last one.
This is the idea from this thread which is applied to a map. You can say this is an experiment of sorts.
Basically, the map's premise is a single-CP attack/defend map, and red cannot respawn (technically, they do but they appear behind that glass wall you see in the screencap, which is off-bounds).
Given this disadvantage, I'll have to balance things out a little bit more. I hopefully designed the map in red's favor, blu really only has one way of getting to the CP. In addition to that, the play time of 2 minutes means that blu will have to make their pushes count. The 30 second setup time additionally means that blu will not be able to fully charge an uber for their medics.
Feedback would be appreciated!
This is the idea from this thread which is applied to a map. You can say this is an experiment of sorts.
Basically, the map's premise is a single-CP attack/defend map, and red cannot respawn (technically, they do but they appear behind that glass wall you see in the screencap, which is off-bounds).
Given this disadvantage, I'll have to balance things out a little bit more. I hopefully designed the map in red's favor, blu really only has one way of getting to the CP. In addition to that, the play time of 2 minutes means that blu will have to make their pushes count. The 30 second setup time additionally means that blu will not be able to fully charge an uber for their medics.
Feedback would be appreciated!