Current version's player options:
1. Fight across the middle (spam! spam!)
2. Sit back on high shit (spam!)
3. Walk up ramp into dead-end and spam downwards
4. RJ across the map into the enemy
Kinda borin'.
Proposed changes:
-Green sections are where you should remove planks
-Red is new/altered geometry
-Brown + grey are new walls
Post-changes:
1. Push onto the point and use walls for cover
2. Spam from the dead-end and drop down into the tunnel to push onto the point
3. Cross the map using the passage under the CP and RJ into the enemy's former dead end
It's a start, at least. For this to be much better you'd have to turn the drop downs into full staircases, even making that entire room and downwards into the new underground areas into a singular stairwell.
There's another option, which is removing a large portion of the empty space in the middle by taking the dead end rooms and their associated sides, and moving it all forward until the dead end rooms are sitting right above the water tunnel. Then, you could have a catwalk across the top of the point, and if you removed some of the windows of the dead end rooms, there'd be a bit more choice for players