Latest Reviews

  1. Jack5
    Jack5
    4/5,
    Version: RC4 v5
    Because you used the same filename for your cubemapped version, it is dangerous to use this map on community servers (results in "Missing map" or "Map differs" errors). Please recompile with a new version number.
  2. geegor102
    geegor102
    5/5,
    Version: 2018-04-14
    issa squid taco
  3. Jack5
    Jack5
    3/5,
    Version: b1
    This is the complete polar opposite of Alpine Depo. Rather than being so detailed the game slows down, this map has very little detailing at all.
  4. Jack5
    Jack5
    3/5,
    Version: A11
    Just a blandly textured, uninteresting payload map with no clear direction.
  5. Jack5
    Jack5
    3/5,
    Version: a3
    Unfortunately this is just another developer texture mock-up with no detail, but the linearity of the first point is something worth playtesting.
  6. Jack5
    Jack5
    2/5,
    Version: a1
    There was no regard for quality here, this map is purely an uninteresting mess of developer textures.
  7. Jack5
    Jack5
    5/5,
    Version: b2
    A nice memoir of the majesty of Byre.
  8. Jack5
    Jack5
    4/5,
    Version: A7
    I'm sure this map will play well on joke map servers, but it doesn't have a place in normal gameplay. Also for the fact that water is randomly broken on this map and has visibility issues depending on how you look at it.
  9. Jack5
    For Oasis in Payload
    Jack5
    5/5,
    Version: b4
    Truly the best map in the Connect 5 Contest, even if the Egypt doors don't make any sounds.
  10. Jack5
    Jack5
    3/5,
    Version: b3
    I mean, I can appreciate the effort that's gone into the visuals of this map, but for the most part there are areas that look overall sloppy and mismatched compared to the rest, and there isn't much intricate detail.
  11. Jack5
    Jack5
    2/5,
    Version: a10
    There is simply no art direction here, everything is too open and oddly specific, nothing feels right.
  12. PrivateerMan
    PrivateerMan
    4/5,
    Version: r2
    Quite high quality model. I approve!
  13. Jack5
    Jack5
    2/5,
    Version: 2018-04-14
    Overflow error as soon as you spawn, bland open spaces, missing textures on models as well as poor lighting and draw distances on them. I can't play the map because it lags badly due to these issues.
  14. Jack5
    Jack5
    3/5,
    Version: B1
    Not the strongest map aesthetically in my opinion.
  15. Jack5
    Jack5
    5/5,
    Version: RC4 v2
    Definitely is a huge improvement from all of the other previous versions, except for the obvious displacement edges being unchanged. Worth trialing this map on custom gamemode servers.
  16. Jack5
    For Chonuai in Arena
    Jack5
    4/5,
    Version: b2
    This map does feel very nice and open, which fits the theme of the map, however edges to wall displacements are obvious, and there seems to be inconsistent clipping regarding the rooves of the map.
  17. Jack5
    Jack5
    2/5,
    Version: B4
    There is hardly anything going on visually, the map is a chaotic mess in terms of height variation, and there are quite a few draw distance errors in props as well as broken areaportals and displacement leaks.
  18. Jack5
    Jack5
    3/5,
    Version: Beta 11
    The center point is a very good idea, but the map is hardly optimised at all and displays an overflow error as soon as one spawns in.
  19. TheMightyGerbil
    TheMightyGerbil
    4/5,
    Version: a16
    Played it during a test of several maps on the TF2 EU server. Of the half dozen I tried then it had the best flow, layout and potential. Every area had possible flanks while distinctively detailed areas allowed easy learning of the map.

    Some minor balancing still needs to be done on B and the elevator on B screams for a second stage continuing down the elevator (I've done that on my maps) but it's fine without one. Still it's pretty good and I hope you finish it :) .
  20. Assorted Memes
    Assorted Memes
    4/5,
    Version: rc
    A criminally underrated map! (With some issues).
    It is a fantastic map overall, with a beautiful aesthetic theme (especially the explosion animation on last), great height variation, (mostly) nice push areas, good class diversity and great flank opportunities!
    However, there is a significant lack of forward spawns (especially after the second checkpoint), the push after the second point is extremely chokey, the box-pile staircase is rather silly and should be replaced by an actual staircase, and while the dropdown hatch spawn exit at the first spawn looks cool it is unnecessary and is inferior to a normal exit (as BLU cannot get back in through it).
    Issues aside, I love this map, and more people should take note of it!
    You REALLY need to post this to the steam workshop so more ppl see man, it is stellar stuff!
    (BTW what skybox did you use?)