Latest Reviews

  1. G.bo
    G.bo
    5/5,
    Version: RC2
    In the matter of about 3 months, you've managed to create a fully fledged payload map with the theme of 2fort. I commend you, my good sir.
  2. Anonymous
    Anonymous
    5/5,
    Version: A1
    I've always adored retextures/rethemings of old maps, and this is a nice refresher for b-lands.
  3. Kapanyo
    Kapanyo
    4/5,
    Version: A4
    Feels very dynamic with the action shifting all over the place, can be a bit maze-like at times; this is fun, but it did once take me a while to find my team. Could probs benefit from more forward spawns? Great fun, nonetheless. Keep it up!
  4. solidblu1992
    solidblu1992
    5/5,
    Version: 1
    Tastefully done map mod. Changes enough to breath new life into 2fort while maintaining its essence.
  5. The Siphon
    The Siphon
    5/5,
    Version: A2
    Very useful, an updated prop library was definitely a needed feature. Thank you!
  6. basilhs333
    basilhs333
    5/5,
    Version: B5a
    this is an amazing map i have to admit. when i first played it i had a really good time and also the gimmick this map has is gr8 :D
  7. Fizzld
    Fizzld
    4/5,
    Version: a2_a
    One of the first maps I downloaded from this website and I love it even at an alpha stage. The gameplay has proven fun on my small server with a few friends and once the decoration is completed I reckon this'll earn a 5. I would also say that slightly, but not drastically rougher displacements could go a long way to improving the natural look to the map. This is optional though, if you like them as they are, keep them! I've been mapping a few weeks and I'm certainly no expert. Overall I say 'Keep up the good work!'
    1. Dafflewoctor
      Author's Response
      Thanks! If you or anyone else who played has any more feedback related to layout or gameplay, I would encourage you/them to leave it on the map thread.
  8. DEPEKEH
    DEPEKEH
    5/5,
    Version: B5
    mmm.... 9.9/10 ?
  9. Addictedgamer
    Addictedgamer
    3/5,
    Version: b1
    Spawns are random and mission makers are forced to used them.

    Sniper1 and Sniper2 spawns don't work correctly, needed to use upper1 and upper2 instead.

    Navigation mesh not edited for Gate B's slope, causes giants to get stuck and making giants forced to use upper2 spawn.

    Bots sometimes stay in gate 1 after gate A is captured as they are near to the battlefield, make it check for all sides and corners of the first spawns before it decides to close the gate and lock the first spawn.
  10. Anonymous
    Anonymous
    4/5,
    Version: rc
    Nice lighting!
    But the map is too small...
    ¯\_(ツ)_/¯
  11. Anonymous
    Anonymous
    5/5,
    Version: V5
    This should be released later this year during the holidays
  12. Heronherald
    Heronherald
    4/5,
    Version: B1
    Excellent visuals, Valve quality at that. This should have been original turbine, it just fantastic. But I have one complaint... it IS still turbine. But besides that, phenomenal work! I give it a 9/10
  13. Arceus
    Arceus
    5/5,
    Version: B1 - Link Fix
    Long-awaited and beautiful particles for my revisions of Londo.
  14. Anonymous
    Anonymous
    5/5,
    Version: r1
    An absolutely well-made map, If Valve ever releases a MvM update, I hope this map will be added!
  15. Anonymous
    Anonymous
    4/5,
    Version: a4
    Nice Design ))
  16. Twist.vmf
    Twist.vmf
    5/5,
    Version: b1.
    i don't say this often, but this map is underrated.