Reckoner

Reckoner rc6

• Changed shack on second to a mini greenhouse-storage shed, adds visibility and cohesive detailing

• Various small clipping fixes

• Rotated staircase in short connector from second to mid

• Various color changes to make areas more team-cohesive

• Increased time to cap on second from 6 to 7

• Reduced time to cap on mid from 11 to 9 (For reference, second was 6 and is now 7)

• Recuced time to cap on last from 3 to 2.5

• Smoothed out/simplified some displacement ground around second

• Moved forward spawn on second away from the point

• Moved small health-ammo in upper lobby closer to upper exit door into second to better support teams holding offensively

• Moved medium health-ammo in main lobby back one room into lobby to support holding more, and make pushing out less of a commitment (since the room it had previously been in was very susceptible to spam if you wanted to grab the health when holding lobby)

• Moved small health-ammo in lower lobby back towards sign to create cohesion between them

•Widened and heightened choke doorway into second from lobby

Lowered thick doorway into second from short connector to cut off abusable sightline

• Moved medium health-ammo in lower connectors from mid to second

• Flipped locations of medium health-ammo in high connector from mid to second

• Removed healthkit on crate on mid

• Clipped standable beam on second

• Fixed fence vis issue on second
Here's beta 1. Say what you will.

Changelog:
• Detailed the map.
• Various geometry changes across the entire map due to detailing
• Opened up little shutter door into second (the top entrance) from 96x128u to 136x160u (a 42% increase in width, a 25% increase in hight)
• Widened the playspace of the platform immediately outside little shutter door.
• Added detail railings on either side of small slope in lobby (does not affect play)
• Filled in holes on small ramps up to mid.
• Changed glass texture on barriers at last to a more noticeable green texture.
• Moved pillars on left (relative to defenders) side of last in to give more space for spam into sentry nests
• Slightly moved around various geometry to allow for easier spam angles on sentry nests over the whole of last
• Removed barrel prop on far right (rel. to def.) side of last
• Nobuilded the top of every prop in last.
• Added health-ammo pair on lowground in lobby – added detail railings nearby

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i have downsized everything a lot, thank you b4nny for the feedback, thanks to a lot of others for various bits and pieces

• pushed in sides of mid, all 4 sides
• moved rocks closer to the point on mid
• made flat areas beside mid smaller by 128u. added cover.
• moved around a little geometry on second due to resizing on mid.
• resized lobby a lot.
• resized last a lot.
• removed secret
• pushed sides of last in.. shortened right entrance from attacker's perspective

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Here's a new version of everybody's favorite new Phi map.

Changelog includes (but is not limited to):

Mid:
• Shortened by about 128u on each side (widthwise) and 600u on each end (lengthwise)
• Alt entrance from mid-lobby made smaller and changed slightly
• Height difference between high and low ground (point) shortened by about 96u
• Mid-lobby made smaller
• Added slight height positions for roamers jumping in through lower-connector

Second:
• Changed up lower grassy entrance from mid, now it splits into 2 entrances
• Added healthkit in lower grassy entrance
• Shifted entrance from lower lobby 45°
• Shortened the end closest to mid by 128u
• Moved point and hut over slightly
• Altered fencing
• Changed displacement work
• Moved around ammo kits near point
• Removed excess leftover clipping

Lobby
• Shortened length of lobby by about 112u
• Added slight detail
• Streamlined far left entrance to last for easier area clearing

Last
• Brightened point
• Removed area behind point to stand on

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• lowered bridge on mid
• removed one crate on each side on mid
• blocked sightline across mid
• changed around building beside mid
• shortened the ends by a bit

• simplified area around hut

• simplified lower lobby entrance from second a bit: removed many pillars

• moved the last point forward a little
• lengthened last cap time from 2 to 3
• added small health-ammo pair in middle ground on left side for defenders

• changed clipping around metal railings to playerclip instead of blockbullet

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fixed cap models, adjusted spawn times