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Changed:
Major and minor textures
Modified metal sheet on A
Made one-way doors into two-way doors
Made building next to pit after A into underground mine
Made large ammo pack at A more visible from outside the room
Moved window above AB pit
Moved bridge and cover above pit on AB
Moved B and C capture points forward
Moved health and ammo packs after B in upper computer room
Made dropdown on B roomier
Moved full health and ammo pack to first floor in AB mine
Moved last blu forward spawn back
Made props more visible to climb on B
Turned medium ammo pack in cave on C into small ammo pack
Added:
Signs so players know that falling down a dark pit kills you
More directional signs
Small cart rollback area for last
More explosions on blu win
Medium health and ammo pack in warehouse next to C
Railings to computer room before C
Passage to upper section in IT area after B
Hole in mine next to AB pit
Patch overlays under health and ammo packs
Textures for doors you can open from one side
+ Minor fixes/features
Thanks to Fastco Pugs for feedback. I am guessing the map is so amazing that no one responds to the tf2maps.net thread
Made window above ramp to B taller
Extended spawn trigger to gate in first blu spawn
Added sign to A
Fixed being able to build outside of first blu spawn gates before round start
Thickened the barrier in IT after B
Moved warehouse door to help prevent spawn camping
+ Minor detailing/tweaks/fixes
Retextured some buildings/areas
Opened window on C to cover the point more
Opened area outside of IT on A
Fixed big nodraw brush in first red spawn
+ Other minor tweaks/fixes
C-D Changes:
Made the balcony from warehouse longer
Added props to make it easier to jump from warehouse to top of bridge
Moved doorway on top of bridge
Made C-D more open
Minor Tweaks/Bug Fixes:
Added more displacements on the ground
Moved spectator cameras
Added no-build to doors and spawns
Fixed being able to become stuck on rock outside of first BLU spawn
+ other tiny fixes/adjustments
Additions:
Added signs to help directioning
Added some slight detailing
Added fencing to make clear barriers
Added rock and fence on first to block sightline and fill space
Fixes:
Fixed missing bullet-clip from rocket at last
Fixed nodraw surface in AB Pit
Fixed doors on B being too tall and clipping out of building when open
Fixed missing barriers that allowed red to go into blu first spawn
Fixed non-functioning shutter door to last
Removed unnecessary ledges
Moved spawn-points out of shutter trigger area
Made glass in IT area after B more visible
Minor texture fixes
Moved rock closer to building on B
Last Point Changes:
Widened right-side offensive pushing area
Added more ground
Turned small health pack into medium health pack
Redid layout of entire map, most notably the first point.
Removed some sightlines