Medieval Props (Expansion Pack) and Prefabs 2.3
190+ medieval assets and various prefabs
Medieval Props (Expansion Pack) and Prefabs
Most of the props have fade distances set already but you probably have to adjust them depending on how you use them. Prefabs and brush work are from my maps Burghausen and Battletal.
CREDITS
Gadget http://steamcommunity.com/profiles/76561197988875517/
Most of the custom models and textures are derived variations of Valve's own models and textures. I've spent several dozen hours editing them so I'm kindly asking you to add me as a contributor when uploading a release candidate of your map to the workshop, if you're using any of the custom assets from this package.
If you're ONLY using the prefabs (e.g. brush work), then you don't have to add me as a contributor (but I'd appreciate it).
- 172 model variations
- 15 new custom models
- 3 new skins for flags, banners and signs
- 5 texture variations
- 1 skybox variation of sky_alpinestorm01
- 1 custom vscript for medieval CTF mode
- LODs and collision models included
- Derived from (and compatible with) the models from props_medieval
- Various medieval building prefabs
Most of the props have fade distances set already but you probably have to adjust them depending on how you use them. Prefabs and brush work are from my maps Burghausen and Battletal.
CREDITS
Gadget http://steamcommunity.com/profiles/76561197988875517/
Most of the custom models and textures are derived variations of Valve's own models and textures. I've spent several dozen hours editing them so I'm kindly asking you to add me as a contributor when uploading a release candidate of your map to the workshop, if you're using any of the custom assets from this package.
If you're ONLY using the prefabs (e.g. brush work), then you don't have to add me as a contributor (but I'd appreciate it).
- License
- Credit is required. Permission to modify required.