Time for a changelog:
-Moved the second forward spawn closer to the last point
-Reintroduced flank route (aqueduct building, includes door that opens when 2nd is capped and closes when 2nd is taken back)
-Removed sliding doors
-Made long flank from base to 2nd longer, but gave it height over the main route
-Added barrier in base, includes nearby barrel pallent bunches
-Removed one barrel pallet bunch from the base
-Extended capture zone of mid to include side platforms
-Changed capture time of last to 2 seconds, and of 2nd to a value I don't remember
-Changed respawn time modifiers upon capturing 2nd to (hopefully) prevent point domination
-Removed slope staircase near mid to give attackers better control of the balcony
-Covered up death pit near mid with some lovely dev-textured brushes
-Removed nobuild on all points
-Upped texture scale of mountains in skybox to .125
-Added slope stairs to certain areas for easier movement
-Raised roof near 2nd to make it clear that players cannot jump on top of it
-Fixed displacement holes
-Made base brighter in areas
-Added missing roof near mid
-Clipping updates and other miscellaneous changes