Ponye

Ponye A5c

Blu's spawn was dun goofed.
Fixed some of RED's textures/skins being in BLU's swamp.
Why are BLU doors so broken ;-(
Another big (and game-changing!) update to TF2's worst map.

Changes:
  • Broke up the sightline between mid and the courtyards.
  • Added sexy textures
  • Made a mini-sniping deck area that is 1/2 as high as the normal deck
  • Made the point on a raised brush
  • Made the raised brush connect to the mini-deck via a bridge
  • Other changes i'm to lazy to mention.
Fixed a major bug that didn't allow BLU to leave spawn.
I changed a few things, and probably destroyed my maps already nonexistent aesthetic while at it.

Changes:
- Opened up some walls & replaced them with fencing to make the map feel less confined.
- Opened up the sniping deck to increase the sanity of players
- Turned the long corridor into a room
- Removed the long hallway that lead to the corridor room.
- Opened up the left path
- Other changes that i'm too lazy to explain
found some leaks & patched them, along with some other very minor changes.
Fixed some props from levitating above ground.
Fixed some things that I missed in A3.
Changed several things in this map, with most of the changes relating to mid.

- added a "sniping deck" that can be accessed through the corridor.
- moved the location of the deck (previously located at the corners of mid) towards the center of mid.
- changed the staircase to better suit this new location.
- made the route that previously lead to the control point lead to the deck.
- made the route's door 2-way, instead of 1-way.
- removed func_nobuild from the route's slope.
- added an underground tunnel that leads to the bottom of the deck.
- added props to provide cover in mid.
- added arrows to indicate where the control point is.
- added more pickups.
- clipped the roof of the building that seperated the courtyard from mid on both sides.
- several other small changes.