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Added wall cuts for rooms that intersect floor borders (useful for overhangs)
Fixed an issue with color coordination of floors
Adding Portals/Rooms to a building now places those objects near the building, not at the origin
Dragging the bottom floor of a building now moves all of the building
Added lighting to preview mode
Added TF2 themed surface materials
Building objects are now color coordinated
Fixed Portals not loading position correctly
Portals are also color coordinated
Added lighting to preview mode
Added TF2 themed surface materials
Building objects are now color coordinated
Exported Geometry now tries to form the fewest concave solids possible (greedy)
Door/Window Frames are now calculated and exported
Fixed issue with windows not calculating correctly
Moved rooms and door/windows to building object
Surfaces now correctly orient texture UVs
Room floors and ceilings are successfully exported
Walls can now be exported to a VMF
Floor and ceiling surfaces are now calculated for rooms
Door cuts now account for frame width
Wall Geometry has been updated to a different cutting system that will produce cleaner geometry and reduce my stress levels
Saving and Loading now supported for main types, may be buggy