Halfpoint (OLD)

Halfpoint (OLD) Alpha 4.0

So for this update, I haven't changed too much, but it's still pretty crucial.
Changes:
+ Changed the look of the hill of the control point
+ Added AA Guns and Explosive barrels to the roofs of the shops for each base
+ Added barbed wire to the edges of the control point to make defending slightly more difficult

To Do List:
+ Make the barbed wire do damage
+ Add some more details
+ Possibly replace the tank and plane in the BLU Base with something more unique.

I also have new screenshots!
V4 1.png

A brand new design is added to the middle island!
V4 2.png

An overhead view of the RED Resuply
V4 3.png

Recently installed for better defense! Sadly, they're broken.
V4 4.png

Watch your step!
V4 5.png

Overhead view of the center island. I will probably fix the lines in it in a future update. ;)
Another update for Halfpoint has arrived once again, and this time, it isn't quite as big, but it does put a bit more extra detail into the map!

Changes:
+ Added Posters for both bases (aside from BLU's resuply)
+ Added pointless physics props around the RED base
+ Added appropriate props for each base's "Second Building" (Shirts and Hats for Purple Prince, Bar Tables and Beer Crate for Finest Hour)

Quick Note: (I probably should have said this before) Likely depending on your computer, constantly blowing up the landmines on this map may crash the game. If this is the case with you, PLEASE watch your step, don't horse around with them too much, and hopefully that may give you a better playing experience. ;)

P.S. I finally have some decent screenshots for all of you!
V3 4.png
V3 1.png
V3 2.png
V3 3.png
V3 10.png
V3 5.png
V3 6.png
V3 7.png
V3 8.png

P.P.S. I didn't forget to repack the map this time around! :D
This Update covers a lot of things, so let's get right into it.
Changes:
+ Repacked the map so now anybody can play it
+ Added new textures to RED Team's Base
+ Added Sound for the different sections of the map
+ Fixed up a texture defect in the "Purple Prince"
+ Fixed RED's spawn room border so you cannot put sentries in the spawn room, and you will no longer die when changing class in spawn

To Do List:
+ Put up some posters here and there
+ Place physics props in random places, so the map doesn't seem as empty, along with some other props, maybe
+ Add some more stuff to the skybox, and make the planes move around, maybe
ANNOUNCEMENT
This is regarding the previous versions of the map. If you would like to play those versions of the map, go to frontline.tf, download the supply drop, drag the stuff from that into "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\download" (Don't ask why, just do it), and then try to use the map. If that doesn't work, I have no clue what to tell you. I'll maybe try to repack them at another time, but I am not up to doing that as of now. Thank you for reading this, and have a wonderful day.


P.S. Sorry I don't have any screenshots at the moment, but I will hopefully have some in the near future.
NOTE: This is only half of an update I intend to release later on.
Changes:
+ Fixed some skybox stuff and added some new props into 3D Skybox
+ Replaced (most of) the "dev" textures on BLU Resuply and the "Second Building" with more industrial textures
+ Added Signs for BLU Team (Battlements, Control Point, etc.)
+ Made all BLU Lights Brighter and added a different tint to them
+ Added Fences to the Ocean section of the map

To Do:
Marked w/ a * means that I will MAYBE do it.
+ Fix the remaining dev textures on BLU Base, and Deck up the RED Base
+ Brighten Lights on RED Base
*- Nerf the Landmines
*+ Add Explosive Barrels and Water Mines