Crusoe

Crusoe a17b

Dropbox broke the old link: and also I deleted some of it.
Apparently a16 was broken? A17 shouldnt be. Its got a bit more detail but no gameplay changes.
Super quick four-month change.

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Added a window at last instead of a door: should be a little easier for blue to use this area to snipe sentries. The open window is shuffled fairly far across so there's a lot of cover for the spawn exit: you can only cover half one door.

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Moved C back and added a defensive position for Red. Should be fairly tricky - we'll see.
a15 includes the following changes:
  • Clipping and bugfixes from a14c.
  • Reduced the time to cap A from 4:30 to 3:30 : A was always pretty easily capped, save for a few cases, and I want to make it just a bit more challenging. If this doesn't work, i'll revert it.
  • Increased the size of a window at A so blue can see the defense better. (X)
  • Adjusted the flank routes past B for slight advantage to attacker (X, X, X)
  • Adjusted sentry spot at B and route to C for defender advantage and clearer rollout. (X, X) (Not shown: now has a large ammo pack)
Updated a lot of timers, and fixed the broken door next to Red final.