cp_hazyfort RC6

Autumn Castle Village with farmland

  1. Asd417
    Welcome to Hazyfort, a formally heavily fortified castle. Now it is a booming agricultural town. RED thought it was a good idea to use the castle as a rocket base and now mercenaries of BLU will have to take control of this base before RED actually tries to fire a Heavy High-Orbit Rocket in the middle of a well-populated town.

    Map Entry for Connect 5 Contest

    My choice:
    [​IMG]

    Custom contents not made by me are from these nice packs:
    Construction Pack
    Frontline Pack
    Overgrown Pack
    Autumnal Pack
    Moonshine Content pack
    Arabian Market Pack by Chemical Alia
    Fall Oak Trees by Void
    Emporium Vehicle Pack
    Modular Granary Conveyors by Freyja
    Round Hay Bale by MaccyF

    Thank you for all the fellas who made those contents. This map might not be as complete as it is right now if these didnt exist.

    Also thank you for all the people who joined during the playtest session of this map and left some useful feedbacks. Highly appreciated as always.

    This is my first map that reached the Release Candidate stage. It was quite a journey to get here but I am glad that I completed this.

    Screenshots of the map: version RC6

    Please don’t use the workshop version for judging.

    Images

    1. 20180415084648_1.jpg
    2. 20180415084828_1.jpg
    3. 20180415084848_1.jpg
    4. 20180415084910_1.jpg
    5. 20180415084935_1.jpg
    6. 20180415084959_1.jpg
    7. 20180415085011_1.jpg
    8. 20180415085117_1.jpg
    9. 20180415085250_1.jpg

Recent Updates

  1. RC6
  2. RC5
  3. RC4

Recent Reviews

  1. Jack5
    Jack5
    5/5,
    Version: rc3
    Map is more polished than it's ever been. All there is left to do now is to add MOTD photos (materials/vgui/maps/menu_photos_cp_hazyfort_rc3.vtf/.vmt) and pack a navigation mesh into the map.
    1. Asd417
      Author's Response
      oh its getting an rc4 real soon.
  2. Jack5
    Jack5
    4/5,
    Version: RC2
    Call me crazy but there are still absolutely no soundscapes on the map. Are you sure that your soundscape script is packed and that there is no difference between the script names and the soundscape names used in Hammer?
    1. Asd417
  3. Jack5
    Jack5
    4/5,
    Version: RC1
    I'm not sure why, but soundscapes are still completely absent in just this map.
  4. Jack5
    Jack5
    4/5,
    Version: b9 leak-free
    Layout is a bit confusing and there are no soundscapes, but overall a really pretty and intriguing map. I also suggest giving some hallways small entrances so the map is custom-gamemode viable.
    1. Asd417
      Author's Response
      It should have the soundscape. I made it and I am pretty sure it was packed