Beta 1

- Detailed Capture Point C area a bit more
- Changed the capture times from 12 on all to 14,12,10
- Changed map scoring to give a point for each captured control point
- Changed lighting in some of the buildings to prevent classes blending into the background
- Added an ammo pack in the storage room at C
- Added additional spectator points to the control points
- Added HDR lighting

Attachments

  • 20160802214415_1.jpg
    20160802214415_1.jpg
    185.4 KB · Views: 182
  • 20160802214425_1.jpg
    20160802214425_1.jpg
    250.8 KB · Views: 175
  • 20160802214437_1.jpg
    20160802214437_1.jpg
    325.7 KB · Views: 169
  • 20160802214456_1.jpg
    20160802214456_1.jpg
    113.5 KB · Views: 192
  • 20160802214518_1.jpg
    20160802214518_1.jpg
    239.5 KB · Views: 169
  • 20160802214537_1.jpg
    20160802214537_1.jpg
    194.6 KB · Views: 162
  • 20160802214548_1.jpg
    20160802214548_1.jpg
    211.2 KB · Views: 173
  • 20160802214604_1.jpg
    20160802214604_1.jpg
    123.7 KB · Views: 173
  • 20160802214613_1.jpg
    20160802214613_1.jpg
    150.3 KB · Views: 184
  • 20160802214628_1.jpg
    20160802214628_1.jpg
    236.5 KB · Views: 166
- Renamed the map to Carthage
- Fixed the spawn doors on BLU's second spawn clipping into the bunker
- Fixed RED's spawn doors clipping into the doorframes
- Fixed a couple of gaps in level geometry giving players a direct sightline into the skybox
- Changed the textures for the counter in BLU's first spawn
- Changed the ammo pack in the building facing A from medium to max
- Added buildings to a few areas to block off visibility into the 3d skybox area
- Added an ammo and health pack to the platform at A's left side
- Added overlays for the packs in most places
- Added 3D Skybox
- Added a .nav file
- Detailed Capture Point A and C area
- Remodeled the pathway leading to Capture Point B
- Raised skybox so explosive jumpers stop hitting the sky all the time