cp_high_power

Past 72hr Jam Entry cp_high_power a6

Fixes:
-Fixed some lighting issues around in and around BLU spawn
-Fixed some clipping


Additions:
-Details
-Cover on B
-Cover on C
-Balcony on C
-Added a couple more gameplay signs
-Added clipping in the parking lot by C
-Added clipping to the metal area around the large healthpack
-Added sandbags to A
-Added small hp and ammo kits on C
-Added a small ammo pack near where "Donut the Viking Champ" suggested (3216 347 19)
-Added cap zone markers


Changes:
-Changed the exits out of red
-The death pit between A and B has been re-added, but relocated
-Moved medium ammo and health kits on B
-Removed the awkward platform on B
-Made the water on B deeper

Note:
This is a post-72hr update, please see an earlier version if you wish to download the 72hr submission


Special thanks to Muddy and everyone who submitted feedback on a5/a4

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read previous update notes
Additions:
-More gameplay signs
-Small details


Fixes:
-Fixed the fence on A casting a shadow
-Removed the ability to build in part of blu spawn
-Repacked the map

Note:
a5 is a more detailed version than a4, which was the actual version submitted for the 72hr contest, if you wish to play on the legitimate 72hr release, play a4
Nothing about the map has changed in this update, just re-uploading the map.


I've also included a dropbox link if there are any issues in the future.
Fixes:
-Re-added red's spawn door blockers
-Fixed the thing in blu's spawn

Additions:
-Added large crates
-Expanded blu's spawn
-Added platform to B
-Added more cover to A
-Added balcony to C

Changes:
-Removed the deathpit between A and B

Known Bugs:
-It is possible to build in parts of blu spawn
Had a compile error, should be fixed now.
Fixes:
-Fixed the crates
-Decrease cap time on A and B


Changes:
-Changed the location around C
-Changed the jeep models to vans

Additions:
-More medkits and ammopacks
-Detailed the map a little more