zf_HauntedMansion

Discussion in 'WIP (Work in Progress)' started by TheNeverman, Jan 15, 2009.

  1. TheNeverman

    TheNeverman L1: Registered

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    This began as an Arena map, but had a change of heart and will be making it a ZombieFortress map instead...
    The setting for HauntedMansion is a old plantation style house in the cajun bayou - set around Halloween...


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  2. TheNeverman

    TheNeverman L1: Registered

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    new, darker lighting for ZombieFortress

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    Last edited: Jan 18, 2009
  3. Cerious

    Cerious L7: Fancy Member

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    Can we get an alpha of this map?
     
  4. TheNeverman

    TheNeverman L1: Registered

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    few more pics from around the yard...

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  5. TheNeverman

    TheNeverman L1: Registered

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    still much work to do - but there will be an alpha as soon as I get the control points in - nothing to do at the moment but walk around the mansion...

     
  6. laghlagh

    laghlagh L6: Sharp Member

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    quite nice, especially for an zf map!
     
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  7. Cerious

    Cerious L7: Fancy Member

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    So it's cp zombie fortress, just like zf_dustbowl? Looks good, then.
     
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  8. dirtyminuth

    dirtyminuth L5: Dapper Member

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    Good to see more quality ZF maps on the way. Wait, are there any quality ZF maps?

    Comments:

    * Nice, convincing use of architecture!
    * Love the fence / pumpkin / metal floral decorations!
    * You might try making the major pillars into models (if they aren't already) and smooth them out a bit.
    * Please make sure you check for and eliminate exploits (rocket / sticky jump spots, areas where barricades are impossible to remove, etc.). A single exploit can grind a map to a halt (though with CPs, it's less of an issue).
    * Would love to see some interior shots.
    * Where do you plan on testing this map?
    * Have you considered secondary goals / events? For example, dynamic spawns, cargo drops with health / ammo, etc.

    This is going to give zf_asylum a run for its money. zf_asylum? That's.. for another thread. :)
     
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  9. Icarus

    aa Icarus

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    You're making me very curious as to what's inside the mansion...
     
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  10. TheNeverman

    TheNeverman L1: Registered

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    yes sir
    :)

     
  11. TheNeverman

    TheNeverman L1: Registered

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    It was mostly the lack of ZF maps period that prompted me to create this one.

    Thank you for your kind words, in response - would using models for the pillars still allow the nice light rays spreading out on the ground? I wasn't sure models cast shadows...

    Exploits - I'm sure several will turn up, but I'll systematically address them thru playtesting...

    I'll get some interior shots up once I've gone thru and textured it

    Testing will be done thru a weekly LAN party I have with a few friends

    As far as secondary objectives - not much thought at the moment, just trying to get the major geometry in and the capture points (6 of them) working. The current screenshots are at capture point 5 - and the only area worth showing at the moment... I'm kinda slow
    =)

    *here's an update with a skybox I like a quite a bit more than the developer one... for some reason I am alos unable to reply to this thread...

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    Last edited: Apr 7, 2009