PL zahndahmap2016 a4a

Better than those other zahndah maps of which we do not mention.

  1. zahndah

    aa zahndah professional letter

    Messages:
    718
    Positive Ratings:
    627
    zahndahmap2016 - Better than those other zahndah maps of which we do not mention.

    I, Zahndah have gone about making another map. Its payload, and probably going to end up yukon-ish theme.

    Have some screenshots:
    Blu spawn area
    pl_zahndahmap2016_a4a0000.jpg
    Cp 1
    pl_zahndahmap2016_a4a0002.jpg
    CP 2
    pl_zahndahmap2016_a4a0003.jpg
    Cp 2 -> Cp 3 area
    pl_zahndahmap2016_a4a0004.jpg
    Cp 3
    pl_zahndahmap2016_a4a0005.jpg
    Final Cp
    pl_zahndahmap2016_a4a0006.jpg
    Overview
    pl_zahndahmap2016_a4a0007.jpg
     
    • Like Like x 3
    Last edited: Aug 9, 2016
  2. zahndah

    aa zahndah professional letter

    Messages:
    718
    Positive Ratings:
    627
  3. zahndah

    aa zahndah professional letter

    Messages:
    718
    Positive Ratings:
    627
    Some source fuckery caused my map to crash on the TF2M servers, that should all be fixed now. Map is now a bit textued and some slight gameplay changes, nothing major though.

    Screenshots not updated as the actual geometry is practically the same.

    Read the rest of this update entry...
     
    • Like Like x 2
  4. zahndah

    aa zahndah professional letter

    Messages:
    718
    Positive Ratings:
    627
    Stuff is changing in favour of red.

    Added more highground for red near the track and made it harder to approach the highground red already has.
    Lowered the area before CP1 a bit earlier so red's highground is more effective, also reduced some attacking healthkits around CP1 to be small.
    Lowered CP2 and added cover for red.
    Changed the area before CP3 so reds holding areas arent so easily taken over by blu.
    Moved pickups at CP3 to be less powerful for pushing in.
    Changed flank between Red final spawn and CP3 so that it can be used to hold CP3, and useful for holding Final (this room should be like a focal point of defense)
    Changed some pickups around last.
    The stairs to the Red final spawn > CP3 flank now dont lower ever.

    Ill update screenshots soon after this post.

    Read the rest of this update entry...