Your map differers from the server's version

Discussion in 'Mapping Questions & Discussion' started by BaconCat, Jul 2, 2012.

  1. BaconCat

    BaconCat L1: Registered

    Messages:
    44
    Positive Ratings:
    3
    Now, before you throw me to the pit, I think its something I have done with the map.

    You see, if I upload one of my older maps (pre Pyro Update) and download it from the server, it works fine.

    If I try a newer map however, it keeps giving me the difference error, even after I JUST DOWNLOADED IT From the server.

    The map works fine on a listen server so I don't know what is going on.

    Any idea what I might have done to do this?
     
  2. Jeremy

    Jeremy L11: Posh Member

    Messages:
    829
    Positive Ratings:
    251
    Have you checked your map for invalid brushes? I'm not entirely sure but they could be causing errors with downloading the map.
     
  3. BaconCat

    BaconCat L1: Registered

    Messages:
    44
    Positive Ratings:
    3
    How would I go about that? Nothing shows up in the compile window error wise.
     
  4. LMFAO

    LMFAO Banned

    Messages:
    131
    Positive Ratings:
    19
    Check for updates on rightclicking Team Fortress 2 in your Steam folder.
     
  5. BaconCat

    BaconCat L1: Registered

    Messages:
    44
    Positive Ratings:
    3
    How would that help? My Tf2 is up to date.
     
  6. LMFAO

    LMFAO Banned

    Messages:
    131
    Positive Ratings:
    19
    Run it again.
     
  7. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,471
    Positive Ratings:
    1,363
    Try to delete your map and download the servers version.
    I've experienced this problem before, and with me he problem was that my own version of my map was UNpacked (as opposed to the servers version which WAS packed.)
     
  8. Sel

    Sel Banned

    Messages:
    1,241
    Positive Ratings:
    1,119
    --no need for this part--

    As for your issue, a few people had this recently that I can recall, one ended up just reverting to a previous vmf and redid what they were doing and magically didn't get this issue the second time around. As I recall though, it was traced to some rogue logic entity, which was especially strange since this person had not done anything to logic entities since their previous build.

    The other had some logic entity in the void, that wasn't picked up on compile for some reason.

    Hope this helps.
     
    • Thanks Thanks x 1
    Last edited by a moderator: Jul 2, 2012
  9. BaconCat

    BaconCat L1: Registered

    Messages:
    44
    Positive Ratings:
    3
    Awesome, thank you for the info. I'll try nuking mah logics and see if that helps.
     
  10. BaconCat

    BaconCat L1: Registered

    Messages:
    44
    Positive Ratings:
    3
    I want your Pyrobabies.

    Fixed it right up. Thank you so much! :O