Your first map?

Discussion in 'Off Topic' started by AntonJ3000, Feb 18, 2009.

  1. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    What was your first non-test map that you played with your friends or something?

    My was a Counter-Strike 1.6 map.
    I couldn't get any picture as it was on one of my old computers that had an hard drive crash multiple times.

    But here is a layout of it.
    [​IMG]
    If image refuses to load, blame imageshack

    (Also the black bars in the shallow water is like walls. Not some water-ish effect)
     
    Last edited: Feb 18, 2009
  2. GrimGriz

    GrimGriz L10: Glamorous Member

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    My first map I claim a WC3 map called Footmen of the Ancients....a cross between a super popular map called DOTA (defenders of the ancients iirc) and the many many footman maps...where basically you send an arseload of troops that you can upgrade at your enemy. Here it is if anyone want's to check it out.

    My first FPS map was/is desperation, which you can find in it's WIP thread here:
    http://forums.tf2maps.net/showthread.php?t=4834
     
  3. Randdalf

    aa Randdalf

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    cp_closecombat for TF2

    It was essentially a room with 2 spawns either end, and 3 control points next to each other.
     
  4. luxatile

    aa luxatile deer

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  5. Sgt Frag

    Sgt Frag L14: Epic Member

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    Jailbreak. A Thief II map in 2000.

    Good concept, horrible execution. I mix-matched a bunch of game props from different factions. I cloned ALOT of terrain. Didn't use a large enough tex palette. Everything looked the same. Later I retexed alot of it and re-released. That helped but it was still pretty bad.
     
  6. Spike

    Spike L10: Glamorous Member

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    I've still never released a map (well I've done some example maps and prefabs). But I've done some that never saw the light
     
  7. TotalMark

    TotalMark L6: Sharp Member

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  8. JoshuaC

    JoshuaC L7: Fancy Member

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  9. Icarus

    aa Icarus

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    When I was really young, I loved drawing little bird's eye view infiltration shooters on paper lol.

    Then, I learned how to make flash, and started making really long FPS rail shooters.

    I got more experience with triggers and such with making campaigns for Starcraft and Warcraft.

    I got my first experience making real FPS maps with Duke Nukem 3D's Build world editor.

    My first actual released map was Observatory. Still fresh in everyone's minds I think.
     
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  10. cornontheCoD

    cornontheCoD L7: Fancy Member

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  11. Ravidge

    aa Ravidge Grand Vizier

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    First map that I made which I played together with others (as in, not alone on a LAN server) was a quite unremarkable ctf map for TFC.
    Not much to say really, It had a lot of flaws like some rooms beeing too small and others were huge, colored lights and instakill traps. I remember I had a cannon that spewed gibs all over the place.. that was awesome :)

    This was probably 8 or 9 years ago. A time of making football and icehockey maps, lots of lasers and rotating platforms.. holy shit, those were some crazy times.

    Best gimmick map I made was a CS map, looking lika underground parkinghouse, there were no buyzones but instead there were weapons scattered on the floor. The good part is that the only weapons available were the pump shotgun and dual barettas. and smoke grenades... lots of em.
     
  12. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The earliest map I remember making was an HL1 map that didn't really have a goal other than kill stuff and find your way around. It had horrible flashing textures and some walls made of liquid. I ended up junking it when it began crashing and I didn't realize it was the monster_furniture I added. This was in like... '00?
     
  13. YM

    aa YM LVL100 YM

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    My first map is gone, forever. I'll never be able to see it again.

    And I'm glad. its pretty diabolical!
     
  14. Zeewier

    Zeewier L9: Fashionable Member

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    My first map I released was Castle Blood for Age of Mythology, It gave me a lot of stalkers xD
     
  15. Sel

    Sel Banned

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  16. ikem

    ikem L6: Sharp Member

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    was it bloodstained or did u have on b4 that... what could be worse >_<

    JKJK u know i kid... it was better than my first map, cp_pillar

    a HUGE, hl2 textured tf2 map :p
     
  17. Icarus

    aa Icarus

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    I lied. This is my first TF2 map: Grid (Arena)

    [​IMG]
    [​IMG]
    [​IMG]

    Basically, the map consisted of 9 chambers that were dynamically separated by walls that change every 10 seconds.
     
    Last edited: Apr 15, 2009
  18. StoneFrog

    StoneFrog L6: Sharp Member

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    My first map for a Valve game was in Half-Life 1. It was an office complex room full of office prefabs and two idle scientists next to each other (I tried to get them to do "ponder" animations and stuff and foolishly thought the field to show an animation in the editor was it). There was also a soda machine in the corner next to a Barney. You could break down a hidden wall to uncover some headcrabs and a gluon gun.

    Yeah...pretty random. It was also really dark because I used the default all-too-natural yellowish light entity.
     
  19. Mar

    Mar Banned

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    Icarus, thanks for making me feel bad. Your first map was a complex one, and I probably can't do that even after making a few practice maps.
     
  20. Shmitz

    aa Shmitz Old Hat

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    So were my first maps. They were for Doom. :p

    I made a couple maps for Quake that got played at a LAN party once. It wasn't until Red Alert, Dark Reign, and Starcraft that I really started pumping out maps that got played regularly by me and my friends.

    With Quake 2, I finally started subjecting the masses to my creations, making maps for CTF, Rocket Arena, and Action Quake 2. My AQ2 maps, museum and kumanru, were the first ones that gained any amount of widespread popularity.