Yet another Payload Proplem Post

Discussion in 'Mapping Questions & Discussion' started by 00000000000000000000000, Jul 16, 2008.

  1. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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  2. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    type 'developer 2' in console

    all the entity inputs and outputs will be displayed in the console

    read it to find out why cart not moving

    You should be about to follow the path from you capture area all the way to the func_train, if the path stops somewhere, find out where.

    Make sure you capture_area isn't disabled, otherwise nothing will happen at all.
     
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    Last edited: Jul 16, 2008
  3. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    The cap area is not disabled, but I get this error in the console:

    Error! No control points found in map for team_game_round round_a!

    What is the team_game_round? I don't have it in my map.
     
  4. Laz

    Laz L7: Fancy Member

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    make sure your cp points have unique indexes.

    also if you followed the guide, you should have a team_game_round thingy.
     
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  5. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    team_control_point_master that's what it means I think, my cp was set to cp_a_1 instead of cap_a_1. It works now thank you both fot helping :).
     
  6. Laz

    Laz L7: Fancy Member

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    you gotta have your control point master, but also a team_game_round entity for each round.
     
  7. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    theres no such entity as a team_game_round. Never mind though it works now.
     
  8. Laz

    Laz L7: Fancy Member

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    Setting up the round

    For this tutorial there is only 1 round but has been made with other rounds in mind.

    * Create a tf_gamerules and name it GameRules.

    * Create a logic_auto entity and select the outputs tab.

    * Place a team_control_point_master and name it CP_master, and adjust the properties (not all are displayed).


    * Create a team_control_point_round and name it Round_A, presuming that this is the only 1 round and there are only 2 capture points.

    This tutorial presumes that you all ready know how to use a team_round_timer entity and will not be explained here.
     
  9. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I always get the words mixed up with the round_point_team_control
     
  10. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    That's the one. I changed some stuff in that and it worked. I think that's what the console meant, the Team_game_round even though its called Team_control_point_round.

    Are the tracks for the cart supposed to be Prop_Detail? Because mine show up as an error if they are but if they're Prop_dynamic they're fine. Is this right?
     
    Last edited: Jul 16, 2008
  11. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    Make them prop_static
     
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  12. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    Thanks :thumbup:
     
  13. Laz

    Laz L7: Fancy Member

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    I set them as prop_static.

    prop_detail errors on a lot of stuff.