CP yelly

Discussion in 'Map Factory' started by rawrl337, Oct 17, 2010.

  1. rawrl337

    rawrl337 L2: Junior Member

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    My newest map ALMOST done. the only thing left to do is add a better skybox. other than that its fully working and functional. The ss were taken before i added env_cupemaps.

    a non-traditional cp map, instead of linear gameplay its all over the map for what I feel like would be some interesting gameplay

    enjoy :D
     
  2. red_flame586

    red_flame586 L7: Fancy Member

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    I'm seeing a few long sightlines and a few choke points, but other than that it looks pretty good... Just put in the cubemaps!!!!

    Also, make sure that it is easy to get to each point and the players know what is where, otherwise people will just get frustrated and leave your map, you probably could do with a few more signs, maybe some of those big hydro ones to tell players who owns what point and where to go.
     
  3. Wilson

    aa Wilson Burial by Sleep

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    This looks more alpha than beta, are you sure you didn't get the terms mixed up?
     
  4. Tyker

    Tyker L5: Dapper Member

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    Like wankhouse said, it's missing a lot of detail for a beta. I do not see any props at all.
    Open up the prop library and see what you can use.

    Also, the wooden beams underneath the bridge need their texture aligned.
     
  5. Da_Man

    Da_Man L4: Comfortable Member

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    Really shoulda gone through the alpha stages to get all the gameplay issues fixed. I'd say roll it back to alpha, then start detailing once the layout is finalized.