Ye Olde Workshoppe - The mighty quest for an epic update

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
I will bring nat20 back for this
 

Billo

aa
Feb 8, 2016
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hey guys,
i have to say me and my team 2-3 weeks now
we are making the same (theme) update
i hope you have no problem about this.
it calls last Stand.
it encludes 1 map which i made
some posters a site and a short movie which i think will be out this month!
 

Asd417

Sample Text
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Mar 20, 2016
1,451
1,031
I always thought medieval theme needs a separate update dedicated. The theme is quite underused for some reason.
And I really hope this project can bring up some attention and work from people. I approve!
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105

Aeix

L3: Member
Feb 14, 2016
147
58
Waiiiiit...so I can do any gamemode I want just as long as it's detailed in a medieval theme? Awesome! Another thing to help procrastinate when I should be revising for exams! Hell yeah!
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Waiiiiit...so I can do any gamemode I want just as long as it's detailed in a medieval theme? Awesome! Another thing to help procrastinate when I should be revising for exams! Hell yeah!

I think some gamemodes might be stupid to add with Medieval... Like,i dunno,Single Stage Payload,or TC,ORSOMETHING.

KoTH and PD sound really fun. PLR might work too. Among other things.
 

Aeix

L3: Member
Feb 14, 2016
147
58
I'm having a shot at arena, I seem to remember matty mentioning something about arena maps need to be more complex and larger so you can loose people in them - medieval should hopefully work out well for that!
 

worMatty

Repacking Evangelist
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Jul 22, 2014
1,257
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I'm having a shot at arena, I seem to remember matty mentioning something about arena maps need to be more complex and larger so you can loose people in them - medieval should hopefully work out well for that!
Hi, Aeix. I think Arena maps should have some complexity in a relatively small space, as it keeps walk distances short but also gives places to hide. I don't like dying quickly - staying alive for a bit longer makes me feel like I am doing well - so I like maps that give me spaces to disappear into temporarily.

Medieval mode strips out a lot of mobility and crowd control abilities so you'll probably want to ensure there aren't any places that are too large and open, or too long to walk around/through. I think an ideal Medieval mode Arena map would be slightly smaller than a normal Arena map, but still have route complexity to break up fighting so each round doesn't feel the same. You want to avoid a situation where each team is funneled to each other and a single massive battle ensues.

I think this project's landing page needs to do more to explain that Medieval-themed maps do not need to be Medieval mode.
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Eyyyyy....

Our map is just up! (at least Stage 1) right here.

Any updates over here? Anything new,like maps,props,SOMETHING?