Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, Oct 27, 2010.
man this is the best update in a long time
cept for the retarded rocket jumper nerf :\
omg custom descriptions D:
Awesome stuff! :thumbup: No more having to avoid the swamp assets because I don't feel confident in Pakrat to work right for me/my own ability to put in everything I used in the map! And Art Pass maps at last! I've been wanting to get my hands on the Mann Manor assets for the holiday CP contest thing...
20:28 - Seba wants crates: "Added a health penalty to the Rocket Jumper." FUCK
20:28 - Seba wants crates: YOUR
20:28 - Seba wants crates: MOTHER
20:28 - Seba wants crates: VALVE
Wow, artpass maps got in faster than I expected.
Seba-079: Your avatar makes me think of Moustachio the Thinkonium.
About the art-pass stuff... Dang, now my unit-tests for PackBSP aren't going to be quite so useful... Need to find other content for future testing.
Makes sense that they'd get them in by Halloween IMO, seeing as they had a new Halloween one to add.
I totally missed last year's Halloween event (decided the day before to go cold turkey on TF2 because I felt like I was getting uncomfortably obsessed - little did I know what would happen the next day D, so I'm anxious to participate this time.
"Some of these new holiday items are only available to purchase during the holiday, but will remain wearable all year round, so grab 'em while they're grabbable. :/
I feel bad for 3dnj atm. His map is going to have VERY few plays over the next week...
Also, they've updated the old gibus... Renamed it "ghastlier gibus"
swamp theme official
Hah Zpqrei if only it was. Maybe it will be eventually.
Gamemaster, did you READ the patch notes?
High five ZPQ, high five!
They must've only added the used assets, no sign of the hurricane skies (haven't checked for the other stuff).
They added all of it, from small overlays to skyboxes.
Would you gents kindly help with this then? I did the Harvest ones way back but I don't feel like doing this one =P
edit: I extracted and JPG-fied the skybox, now I just need the lighting values. Neither vmex nor bspsrc can decompile cp_manor_event.
edit edit: Never mind that, the problem is that I can't extract anything from the gcf file because it's too big to fit in my RAM.
Oh right sorry missed that
For some reason, Valve have forgotten the skyboxes, the particles, the detail sprites and the soundscapes.
For all the money they paid us, someone's gunna get launched into space for this.
Did they 'forget' everything that isn't in Youme's map or did they include things that aren't? If it's the former, then they might've misworded that patch note.
No. The whole of the pack should be in there.
(If not then I've got a check in the post for nothing >.>)
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