Y axis rotating bridge...(problems)

Discussion in 'Mapping Questions & Discussion' started by Evilwind999, Dec 28, 2008.

  1. Evilwind999

    Evilwind999 L1: Registered

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    [SOLVED] Y axis rotating bridge...(problems)

    ok im trying to make a bridge rotate the Y axis.
    (this is the bridge...)
    [​IMG]

    so here are my settings:

    func_door_rotating

    flags:
    Y axis

    blue dot thingy:
    [​IMG]

    the rest shouldn't matter should it ?
    well. the problem is that it rotates the X axis instead of Y, no idea why because i set it to rotate the Y.

    any thoughts ?
     
    Last edited: Dec 30, 2008
  2. Gigins

    Gigins L1: Registered

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    I think that func_door_rotating, isn't working right, ever.
     
  3. Evilwind999

    Evilwind999 L1: Registered

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    yeah i think its broken in TF2. cos i tried the exact same thing in CSS and that worked...
     
  4. Malcolm

    Malcolm L3: Member

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    In this situation I would prefer a func_tracktrain instead of a func_door_rotating, because it is much more flexible. I know that func_door_rotatings ARE working in TF2, but they seem to do whatever they want from time to time, especially when using the y-axis ;)
     
  5. Evilwind999

    Evilwind999 L1: Registered

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    yeah i could try that ^^
     
  6. FaTony

    FaTony Banned

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    Reverse dir maybe? Or -90 angle?
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I don't see how a func_tracktrain would work for this, nor have I used func_door_rotating enough to find out if or how they are broken, but a momentary_rot_button could be used. I know it works in all three axes and can do pretty much everything an f_d_r can.
     
  8. Evilwind999

    Evilwind999 L1: Registered

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    ohh. have to try that. also im having another issue with my map. ccrenderablelist group7. it happens whenever i stand at the end of each side... and looking out over all objects. im trying to fix this with making it smaller but still. its there, i need a meter or two more smaller and it should be gone but if i do that i fuck up the whole map llol...

    edit: actually the problem is gone now when i rendered with VIS and RAD... weird cos it was there before. anyways, now its fixed :p
     
    Last edited: Dec 29, 2008
  9. Evilwind999

    Evilwind999 L1: Registered

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    yeah, momentary_rot_button DOES work for the Yaxis, thanks finally get my bridge to work :):):)