If I did it right, this should be a pretty fast, well-balanced ctf map. What I wanted to do was build something like 2fort, only without all of the terrible parts. I'll leave it to everyone else to tell me what I ended up with. I have three main concerns. First, I'm afraid that the underground route is too fast relative to the overland route. For obvious reasons, though, I don't want to slow the former down. My hope is that the underground is defensible enough that going through the front door becomes necessary. Second, there are a couple of areas, like the flag rooms, that seem too large and empty. I'm not sure if I should just leave them alone, hem them in a little, or fill them up with platforms or something. Overall, it might just depend on how it ends up playing. Third, I'm not sure how the style of the map will be received. I like it, personally, but sunny, desert-like maps seem to be more popular. Even though it looks dark, I think I have it pretty well-lit. It would be pretty easy to change it all up though, if there's a consensus that it's no good as is. So let me know what you think. Is it worth continuing to work on? Are there ways I can improve it? Or is it just better off if I abandon it completely, hang my head it shame, and take a crocket to the head?