Wulingyuan

MVM Wulingyuan a1b

phi

aa
Nov 6, 2011
832
1,815
Wulingyuan - Machines invade an innocuous hideout among the quartzite sandstone pillars.

This map is not currently in development due to life events and time constraints. It may be revisited in the future.

Wulingyuan (武陵源), a historical protected site and national forest in the Hunan province of China, is the location of a handful of hidden hideaways crafted stealthily and quickly by our mercenaries. Somehow, Gray Mann's robot horde has found them - and is quickly scaling the pillars to annihilate anything they can find.

Fend them off or risk losing a valuable strategic position!
 
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Freyja

aa
Jul 31, 2009
2,994
5,813
169px-Heart_coraz%C3%B3n.svg.png
 

phi

aa
Nov 6, 2011
832
1,815
oh rip I forgot to pack stuff too

that's what I get for not using compilepal

update-fix coming soon
 

phi

aa
Nov 6, 2011
832
1,815
okay - a1a is up, packing should be fixed, etc. thank you

EDIT: mucked the nav file up with a1a somehow, going to recompile and re-nav and a1b will be the completely fixed version. also adding a little extra clipping and a returnflag trigger in the deathpit.
 
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Dayal

L3: Member
Feb 8, 2017
123
293
Heyo, we played your map earlier and ran into some issues..

First, bots had a really hard time targetting people. This is usually due to a faulty nav file. Make sure that you always do the command nav_analyze after editing a nav file, otherwise bots won't be able to "see" very well.

As for the bridge spawn, Demo had an extremely easy time to deal massive damage there, making it kind of easy to take care of the bots coming from that spawn. It might have been a different case if bots were able to target use more properly, but definetely keep on eye out on this.

Tanks spawn outside of their cave and when taking the lower path, they somewhat float underneath the first bridge.20170518211925_1.jpg

Spies can also spawn inside the tank cave, probably because it's missing a clip brush inside of it.

The deathpit at the spawn is also easy abusable

And this is just a minor nitpick, but the bomb arrows don't go away after a wave starts.

Other than that the map looks great and look forward to see it finished.
 

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