CP Wreck

Discussion in 'Map Factory' started by StickZer0, Dec 27, 2010.

  1. StickZer0

    aa StickZer0 💙💙💃💙💙

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    I've been wanting to develop CP Wreck for over a year now, very looking forwards to getting this bad boy on the road!

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    Wreck is based in the middle of an old logging town set in the middle of nowhere in the middle of Northern America, with no fighting rings or bars for miles out in any direction. Naturally, the entire population died after a shipment of Australium was dropped into one of the timber shearers, exploding all over town. Work started on rebuilding the town, but after being exposed to the deadly Australium, the workers became insane and started creating elaborate and unnecessary torture machines to satisfy their fuel for war. After they died from malnutrition due to overworking, Redmond Mann entered the area to recover the lost Australium. Blutarch, not wanting to be left out sent in forces to take the Australium before Redmond could.

    What other secrets could these mercenaries find as well as shards of Australium?
    Could there be secret underground fighting rings?
    Hidden water-closets made of gold?
    Dirty pictures carved into the timber?

    Only further exploration can tell.




    Also, it's haunted.

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    Last edited: Jan 13, 2011
  2. The Political Gamer

    aa The Political Gamer

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    Nice teaser, its fun when people try and hype something up that has a good chance of not living up to the expectations.

    (Later down the line it might but my point still stands)
     
  3. DaBeatzProject

    aa DaBeatzProject

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    cool story bro.


    nah really, looking forward to playing "this bad boy" :D
     
  4. God of Rock

    God of Rock L2: Junior Member

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    If there is a lack of beavers I will be kind of dissapointed.
     
  5. StickZer0

    aa StickZer0 💙💙💃💙💙

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  6. StickZer0

    aa StickZer0 💙💙💃💙💙

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    -A2 released-
    Changed Gamemode from 5CP Steel style to 3 Stage A/D.
    Moved the positioning of Cap 1-2 and added a new route to account for it.
    Fixed some bugs, including the door that didn't open and the map stalemating on the timer end.