I was brainstorming ideas for a new game mode, and came upon this: A CP/KoTH/TC hybrid!
OK, so there are 5 zones, each placed linearly in a line. The game starts with a skirmish over the middle zone. It plays like a KoTH map, holding the point for 3 mis gives you the win. Whoever wins that round pushes in to the enemy's base. There, once again, there is a symmetrical KoTH round. If the same team wins, then it continues to a base assault round, where, similar to TC, only one team can cap to one or two points (undecided). If the team who pushed in to the area loses a round, they are pushed back to the entrance round, or the middle round. What really makes this similar to TC is that there are 5 UNIQUE areas, so if blue is winning, then the game is played totally different than if red is winning.
So:
-Is this possible entity-wise
-Would it be fun
-What issues do you see that could pop up while I map for this?
OK, so there are 5 zones, each placed linearly in a line. The game starts with a skirmish over the middle zone. It plays like a KoTH map, holding the point for 3 mis gives you the win. Whoever wins that round pushes in to the enemy's base. There, once again, there is a symmetrical KoTH round. If the same team wins, then it continues to a base assault round, where, similar to TC, only one team can cap to one or two points (undecided). If the team who pushed in to the area loses a round, they are pushed back to the entrance round, or the middle round. What really makes this similar to TC is that there are 5 UNIQUE areas, so if blue is winning, then the game is played totally different than if red is winning.
So:
-Is this possible entity-wise
-Would it be fun
-What issues do you see that could pop up while I map for this?