Working on my very first map, got a few simple questions.

Discussion in 'Mapping Questions & Discussion' started by IRWhiteGuy, Oct 2, 2014.

  1. IRWhiteGuy

    IRWhiteGuy L1: Registered

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    Hello, new to mapping, been working on this dodgeball map for a few days now.

    Q #1:
    Is it possible to change the transparency of an object?

    Q #2:
    So I've noticed some objects are kind of "slippery", such as some types of glass, is there a way of removing it?

    Q #3:
    How can I re-scale an object without deforming it? Because changing the size of an object manually doesn't really work best sometimes.

    I'm sure I've had more.. Oh well, I'll try to remember them some time later.

    Thanks.
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    For #2, all objects barring the slime texture should have the same friction.

    For 1 and 3, what do you mean by objects? Brushes? Props?
     
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  3. IRWhiteGuy

    IRWhiteGuy L1: Registered

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    "Blocks" really, I wasn't sure what to refer to them by.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Nope. Glass is among the materials that have a different friction level. To answer the question, you can't really do anything about it short of making a custom material.

    (default friction is .8 while glass has .5)
     
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  5. sevin

    aa sevin

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    They are indeed called brushes normally, but blocks are fine too. To answer your first question, there's no tool that lets you customize transparency on say a 0-100% scale, but you can texture brushes in nodraw to make them invisible but still solid, and if you want varying levels of transparency, I think you'll just have to make a custom texture.
     
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  6. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Not true.

    [​IMG]

    There's a hidden (not in FGD) render mode that allows you to specify a brush transparency. On any brush entity (func_brush used here).

    Just turn smart edit off and set the render mode to 8, like so. Then the FX amount controls transparency.

    [​IMG]
     
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  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Oh fine, you. You win this time.
     
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  8. wareya

    wareya L7: Fancy Member

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    I make glass non-slippery by either func_brushing it and disabling its collision and putting a blockbullets in its place, or just recessing it slightly and putting a blockbullets over it.
     
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I've always just used Color of Texture (1/2) for that.
     
  10. IRWhiteGuy

    IRWhiteGuy L1: Registered

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    Wow, this saved me lots of time, thanks.