Working against a vvis nightmare

Discussion in 'Mapping Questions & Discussion' started by zahndah, Dec 21, 2015.

  1. zahndah

    aa zahndah professional letter

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    While artpassing my map (koth_drudic) I've decided to not have all my buildings be all the same height and not have rooves. Before I had them set up so that there was a skybox brush directly above the building, covering the entire area of the building. If I had of kept them like that then I wouldnt be able to do rooves at all since the skybox would cause it to not render. So now I have it set up differently (not having skyboxes above all the buildings) but if I did that for all the buildings then the whole map would load at once. So between areas I have kept the skybox brushes. Now my problem is that you can see the map behind the skyboxes being not loaded.

    In hammer: Screenshot (58).png
    In game: koth_drudic_b10013.jpg
    So is there a texture / method I could apply to either have the non-loaded bit loaded (areaportals I suppose) or have it completely invisible or have roofs using my old method (3d skybox I guess)?

    Also which of those methods are most effective at culling long compile times / high fps.
     
  2. Lampenpam

    aa Lampenpam

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    Give it more space, don't make the buildings paper-thin fake buildings. give them roofs and put the skybox behind the roofs
     
    • Agree Agree x 1
  3. Psy

    aa Psy The Imp Queen

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    Could you post a screenshot with the skybox brushes hidden?
     
  4. zahndah

    aa zahndah professional letter

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    With skybox brushes hidden:
    Screenshot (59).png Screenshot (60).png
     
  5. DannyRand

    DannyRand L2: Junior Member

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    • Thanks Thanks x 1