WorkFlow

CP WorkFlow b10

Brandini Panini

L2: Junior Member
Feb 10, 2017
61
47
Changelog:
-Large Mid changes again
-Added a medium and small pack to a flank on mid
-Added a dropdown on second to add another way to the lower lobby
-Pushed the middle entrance to Last back
-Replaced tree with a rock
-Fixed various clipping issues
-Some vis optimizations, still could be much better
-Moved spawns to the left side of spawn

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Brandini Panini

L2: Junior Member
Feb 10, 2017
61
47
Moving into Beta
-Removed a fence on last
-Changed the building close to left spawn on last
-Simplified the spawn room on last
-Changed the spawn times for attackers on last
-Increased second cap time by 1 second
-Made the ramp into lobby from second harder to climb from inside lobby
-Raised the dirt ground on second to allow certain jumps
-Moved the concrete flank on mid's entrance slightly forward
-Moved packs a bit in lobby and the concrete flank
-Added a small ramp on mid for kiting a bit
-Added billboards on mid that you can stand on
-Simplified the house flank on mid a bit
-Added some various cosmetic areas
-A small bit of optimizing again

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Brandini Panini

L2: Junior Member
Feb 10, 2017
61
47
Visuals :^)

-Many visual changes and additions, too many to log
-New building on mid point
-Ramp on mid turned into a closet with a ramp up onto the silos
-Concrete flank changed to allow movement without being seen as easily
-Platform on last changed slightly
-Fixed clipping on fences

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Brandini Panini

L2: Junior Member
Feb 10, 2017
61
47
Thats right we're back and we're skipping right over B8 cause there aint any baiting going on here

-revamped detailing all around
-structures on middle changed
-wooden flank high ground changed
-cleaned up a ton of brushwork
-many, many other small changes that would take too long to catalogue

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Brandini Panini

L2: Junior Member
Feb 10, 2017
61
47
Smaller polish update for comp testing
-fixed cubemap issue
-slightly raised two doors in lobby to prevent head bumping
-couple detail changes to the wood house flank
-general small detail improvements
-rotated spawns to face doors better
-re-added oob detail near mid for clarity

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