Woods

Discussion in 'Map Factory' started by JSTProductions, Oct 16, 2009.

  1. JSTProductions

    JSTProductions L1: Registered

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    It's my first King of the Hill map,the concept is in a lumberdyard-ish envirmoment:
    They must defend the cp on the tower, which is going to be activated only after 30 seconds.
     
    Last edited: Oct 17, 2009
  2. Nutomic

    Nutomic L11: Posh Member

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    Dont you have any screenshots yet? The concept doesnt really show much.
     
  3. JSTProductions

    JSTProductions L1: Registered

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    Sorry bro,I just started with it in hammer.....:(

    Have you looked at the drawing ??? It shows the basic map layout.
     
  4. jpr

    aa jpr

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    It'd probably work better if it was symmetric
     
  5. Darth Gman

    Darth Gman L1: Registered

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    Remember to make all those little stair steps a func_detail ;)

    And the map looks too small =/
     
  6. JSTProductions

    JSTProductions L1: Registered

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    Ahhh,ok, THANX :)
    I just started with this map, its going to be a pain in the ass func_detailing everything I need.
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    That's why you do it every time you add something, and before a compile.

    The map really does look too small, but I like the concept. Are there going to be any additional buildings on the sides?
     
  8. Ost

    Ost L2: Junior Member

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    Having the point on a high building with narrow walkways as the only way of getting to it won't make for a very fun map.
    Consider adding bridges or surrounding buildings from which players can jump onto the tower.
     
  9. The_Ulf

    The_Ulf L6: Sharp Member

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    This.

    Otherwise, you're looking at the same problems the glorious orange maps suffer with their infamously stale central control point.
     
  10. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Are there any Spawns yet?
     
  11. JSTProductions

    JSTProductions L1: Registered

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    I was making those bridges like ost mentioned them.
    The spawns are gonna be in buildings,on the buildings are gonna be the briges to the cp.
     
  12. HeaH

    HeaH L8: Fancy Shmancy Member

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    You should make the first alpha playable. Just keep all the non-playable versions to yourself.

    Also, you are gonna have a very hard time balancing a unsymmetric map, I recommend making it symmetric instead.
     
  13. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Maybe make 2 towers (with spawns on them) make the grassy bit a skybox area, and put the cap on a bridge in the middle of the 2 towers? :O
     
  14. JSTProductions

    JSTProductions L1: Registered

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    @gamemaster:I kinda did that before with my the-towers map,but I'm not planning to release it
     
  15. JSTProductions

    JSTProductions L1: Registered

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    Updated first page to Alpha 2, I got an error on cap "koth_example_cap" (screenshot 5).
    Do you like the new screens ??? :)
     
    Last edited: Oct 18, 2009